JOINT OPERATIONS CENTER (J.O.C.)
Where operations are planned, coordinated, and executed.
HOW WE OPERATE
JTF 501 runs structured, mission-driven events designed to feel coordinated without becoming rigid.
We use simple operational frameworks to:
Organize teams
Define objectives
Enable clear communication
Leadership exists to facilitate gameplay—not control it.
Roles are flexible. Participation is optional.
Structure supports the experience; it doesn’t restrict it.
EVENT PHILOSOPHY
JTF 501 events are built to be structured, scalable, and easy to engage with.
We use a simple tier model to set expectations for how each event will feel—ranging from casual, low-structure gameplay to fully coordinated operations.
This allows players to quickly understand the level of planning, coordination, and commitment involved before jumping in.
OUR TIER MODEL
At a high level:
T1–T2 → Coordinated, mission-focused gameplay
T3 → Moderately structured tactical operations and training
T4–T5 → Casual, community-driven events
Not every night is a full operation.
Not every event requires structure.
The tier system exists to give you choice—not to enforce a standard.
WHY IT WORKS
This approach allows us to:
Support different playstyles
Scale events based on participation
Keep gameplay accessible and flexible
Maintain structure where it adds value
LEARN MORE
If you want a deeper breakdown of how our events are structured, including roles, execution flow, and examples, check out the overview video.
** Like our Event Tier Model? Copy it or make it your own!
** Everything on this site is available to the larger Star Citizen Community.
UPCOMING OPERATIONS
Our calendar reflects the current operational schedule.
Events are created and led by members of the community, with flexible timing to support different availability across NA and EU players.
There are no mandatory events or attendance requirements.
Show up when you can. Jump in when you want.
Disclaimer: The J.O.C. calendar is intended as a general snapshot of upcoming activity and may not always reflect the most current or complete event information. While we try our best this Calendar is not always synced to the Discord Activity or Official Calendar.
For full details, updates, and real-time coordination, please refer to the Discord.
NOTE: This Calendar Embed may not render correctly on some mobile devices.
OPERATIONS REPOSITORY
We don’t just run operations—we build them to be reused.
Our event frameworks and Operations Order (OPORD)-Lite style mission packages are available to the broader community.
WHAT THIS MEANS
Fully built operation concepts | Structured mission templates
Scalable event frameworks | Ready-to-run gameplay packages
COMMUNITY FIRST
Our operations resources aren’t locked behind membership.
Whether you’re part of JTF 501 or not, you’re free to use them, adapt them, and build from them.
We believe good gameplay should be shared. Our resources are the communities resources.
NOTE: Please bear with us as we are converting all of our published events to the new format and PDF for publishing here on the website.
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OPERATION FIELD RECLAMATION
Tier 2–3 | Action (A), Industry (I), Salvage (S), Hauling (H)
Operational Snapshot: A repeatable combat-to-recovery loop integrating air combat, cargo retrieval, and salvage to exploit destroyed battlefield assets through coordinated multi-role gameplay.
Summary: Operation FIELD RECLAMATION is a flexible Tier 2–3 hybrid event where JTF-501 forces execute combat contracts followed by coordinated cargo recovery and salvage operations. Air elements engage and secure the battlespace, cargo teams recover valuable materials, and salvage crews process wrecks for additional resources. The event runs in repeatable cycles, reinforcing coordination between combat, logistics, and industrial roles while maximizing battlefield exploitation. Success is defined by sustained operational flow, teamwork, and efficient integration across elements rather than individual output.
Core Gameplay Focus: Combat engagement followed by structured recovery operations Cargo retrieval and battlefield exploitation Salvage processing and resource extraction Multi-role coordination across repeated operational cycles
Force Sizing: MINFOR: 5–6 PAX RECFOR: 8–16 PAX MAXFOR: Scales with attendance Key Elements: [LEAD] – Mission coordination and pacing [AIR ELEMENT] – Engagement, security, overwatch [CARGO ELEMENT] – Material recovery and transport [SALVAGE ELEMENT] – Wreck processing and extraction
Event Creator: Silver_lane
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OPERATION GROUNDBREAKER
Tier 2 | Action (A), Industry (I)
Operational Snapshot: A coordinated Align & Mine TACSIM operation integrating carrier aviation, ground assault, and industrial extraction to secure and mine Caranite deposits.
Summary: Operation GROUNDBREAKER is a Tier 2 combined-arms Align & Mine event where JTF-501 forces deploy from a carrier hub to align Planetary Alignment Facilities (PAFs), assault the Orbital Laser Platform (OLP), activate the mining laser, and extract Caranite resources. Air, assault, and mining elements operate in a structured sequence emphasizing coordination, CAS support, and secure battlespace control. The event prioritizes organized execution and teamwork across air, ground, and industry lanes rather than the fastest possible completion of objectives.
Core Gameplay Focus: Combined air–ground assault operations PAF alignment and OLP clearance Carrier-based air support and battlespace control Industrial extraction of Caranite resources
Force Sizing: MINFOR: 5 PAX RECFOR: 6–15 PAX MAXFOR: Scales with platform capacity Key
Elements: Capital Element – Launch, recovery, coordination hub Air Element – Air superiority, escort, CAS Assault Element – PAF alignment and OLP clearance Mining Element – Caranite extraction operations
Event Creator: DKreaper112
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OPERATION HELL JUMPERS
Tier 2-3 | Training (T), Action (A)
Operational Snapshot:
A high-altitude airborne assault training operation focused on vertical insertion, timed drops, air–ground coordination, and rapid facility seizure using ATLS platforms.
Summary:
Operation HELL JUMPERS is a Tier 3 shock-assault training event designed to rehearse airborne insertion fundamentals through coordinated high-altitude drops, pathfinder reconnaissance, and deliberate ground convergence. JTF 501 forces conduct timed ATLS insertions onto a hostile facility, integrate close air support following turret suppression, and execute disciplined clearance and exfiltration. The operation emphasizes timing, coordination, and control over speed or kill count, reinforcing safe and repeatable airborne assault procedures.
Core Gameplay Focus:
Pathfinder reconnaissance and DZ confirmation
Timed vertical insertion and ATLS deployment
Air–ground coordination and CAS sequencing
Multi-axis facility assault and organized exfil
Force Sizing:
MINFOR: 6 PAX
RECFOR: 8–10 PAX
MAXFOR: Scales with attendance (parallel teams possible)
Key Elements:
[LEAD] – Timing, sequencing, escalation authority
[AIR ELEMENT] – Drop control, CAS, exfil
[RECON ELEMENT] – Pathfinder insertion and DZ marking
[ASSAULT ELEMENT] – ATLS insertion and facility clearance
Event Creator: DKreaper112
FULL PDF (DISCORD READY) -
OPERATION IRON BATTLELINE
Tier 2–3 | Action (A), Training (T), Patrol (P)
Operational Snapshot: A fleet-based combat operation focused on multi-ship coordination, formation discipline, and mutually supporting fire across capital and sub-capital vessels.
Summary: Operation IRON BATTLELINE is a flexible Tier 2–3 fleet operation where JTF-501 forces deploy from Levski (Nyx) to conduct Intersec contracts as a coordinated naval group. Crews man multiple ships and operate in formation, emphasizing positioning, overlapping fields of fire, and sustained mutual support. The operation incorporates iterative improvement cycles between engagements, allowing teams to refine coordination, communication, and maneuver over time. Success is defined by fleet cohesion and integration rather than contract completion speed.
Core Gameplay Focus: Multi-ship fleet coordination and positioning Overlapping fields of fire and mutual support Crew coordination within capital and sub-capital ships Iterative improvement through repeated engagements
Force Sizing:
MINFOR: 6 PAX (2 ships minimum)
RECFOR: 8–16 PAX
MAXFOR: Scales with attendance
Key Elements:
[LEAD] – Fleet coordination and tasking
[CAPITAL / SUB-CAPITAL ELEMENT] – Primary combat platforms Event
Creator: DKreaper112
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OPERATION LUMEN ASCENT
Tier 3 | Training (T), Action (A)
Operational Snapshot: A carrier-based orbital assault training operation focused on launch and recovery, airspace control, sub-orbital insertion, and coordinated CAS while clearing a hostile Orbital Laser Platform.
Summary: Operation LUMEN ASCENT is a Tier 3 training-focused orbital assault designed to rehearse end-to-end carrier operations, including launch sequencing, Offensive and Defensive Counter Air (OCA/DCA), transport-led insertions, and controlled Close Air Support (CAS). Forces establish air dominance, insert assault teams onto a hostile Orbital Laser Platform, conduct facility clearance and Sensitive Site Exploitation, and execute coordinated recovery. Success is defined by disciplined airspace control, timing, and coordination rather than speed or kill count.
Core Gameplay Focus: Carrier launch and recovery procedures OCA/DCA and airspace deconfliction Transport-led orbital insertions and extractions Sub-orbital CAS and coordinated fires OLP clearance and asset recovery
Force Sizing: MINFOR: 4 PAX RECFOR: 5–9 PAX MAXFOR: 10–12 PAX
Key Elements:
[LEAD] – Timing, sequencing, deconfliction
[CARRIER] – Command & control, launch/recovery
[FIGHTER] – OCA/DCA, airspace security
[TRANSPORT] – Insertion, CAS, extraction
[ASSAULT] – Facility clearance, SSE, loot recovery Event
Creator: DKreaper112
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OPERATION LUMEN SENTRY
Tier 3 | Training (T), Action (A)
Operational Snapshot: A reconnaissance-led assault and training operation focused on planetary alignment facility (PAF) clearance, air–ground integration, and disciplined CAS employment in a live sandbox environment.
Summary: Operation LUMEN SENTRY is a Tier 3 training-focused assault designed to rehearse air–ground coordination through recon-led insertions, controlled Close Air Support (CAS), and lite Call for Fire procedures. Forces conduct clearance and alignment of hostile-controlled Planetary Alignment Facilities while emphasizing communication discipline, fires authorization, and repeatable small-unit execution. Training value and coordination take precedence over speed or volume of engagements.
Core Gameplay Focus: Recon-led assaults and LZ selection Air–ground communication and CAS integration Lite Call for Fire procedures Repeatable PAF clearance and alignment operations
Force Sizing: MINFOR: 4 PAX RECFOR: 5–8 PAX MAXFOR: 10–12 PAX (scales horizontally) Key
Elements:
[LEAD] – Mission flow, fires authorization, tasking
[AIR] – Lift, orbit, CAS, recovery
[RECON] – ISR, LZ selection, targeting support
[ASSAULT] – Clearance, SSE, PAF alignment, fires requests
Event Creator: DKreaper112
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OPERATION VULTURE SWARM
Tier 2–3 | Industry (I), Salvage (S), Logistics (L)
Operational Snapshot:
A high-tempo multi-ship salvage operation focused on coordinated Vulture swarming, rapid material processing, and integrated logistics support.Summary:
Operation VULTURE SWARM is a flexible Tier 2–3 salvage event where JTF-501 forces deploy multiple Vulture-class ships to rapidly process large wrecks and contract targets. Salvage teams operate simultaneously across multiple extraction points while logistics elements collect, sort, and transport materials for storage, trade, or sale. Optional Reclaimer support enhances large-scale hull breakdown, enabling faster cycles. The operation emphasizes efficiency, coordination, and sustained industrial tempo through repeatable salvage loops.Core Gameplay Focus:
Multi-ship salvage coordination and swarm tactics
Rapid wreck processing and extraction efficiency
Logistics integration and cargo prioritization
Sustained contract cycling and operational tempo
Force Sizing:
MINFOR: 4–6 PAX
RECFOR: 8–16 PAX
MAXFOR: Scales with attendance
Key Elements:
[LEAD] – Contract selection and coordination
[SALVAGE ELEMENT] – Primary extraction and processing
[RECLAIMER ELEMENT] (optional) – Large hull fracturing
[LOGISTICS ELEMENT] – Cargo collection, sorting, transport
Event Creator:DKreaper112
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OPERATION STAR INDUSTRY
Tier 2–3 | Industry (I), Recon (R), Action (A)
Operational Snapshot: A reconnaissance-driven industrial operation focused on locating, exploiting, and relocating between high-value resource sites under coordinated overwatch and mobility.
Summary: Operation STAR INDUSTRY is a flexible Tier 2–3 industrial event set in Pyro where JTF-501 forces conduct distributed reconnaissance to identify high-value salvage and mining opportunities before converging to extract resources. Recon elements scout and screen, industry teams execute extraction, and logistics elements support material movement as needed. The operation runs in repeatable relocation cycles, emphasizing adaptability, communication, and coordinated disengagement when threats arise. Success is defined by efficient site exploitation and team integration rather than combat or static operations.
Core Gameplay Focus: Recon-led site identification and overwatch Coordinated mining and salvage operations Mobility and relocation between objectives Multi-role integration across recon, industry, and logistics
Force Sizing:
MINFOR: 4–6 PAX
RECFOR: 6–15 PAX
MAXFOR: Scales with attendance
Key Elements:
[LEAD] – Coordination and site selection
[RECON ELEMENT] – Scouting and overwatch
[INDUSTRY ELEMENT] – Mining and salvage operations
[CARGO / LOGISTICS] (optional) – Material transport
Event Creator: MrFlashBang
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OPERATION SUPPLY SHIELD
Tier 2–3 | Industry (I), Action (A)
Operational Snapshot: A coordinated logistics convoy operation focused on escorting haulers, maintaining formation discipline, and securing cargo across contested routes.
Summary: Operation SUPPLY SHIELD is a flexible Tier 2–3 logistics and escort event where JTF-501 forces execute chained cargo contracts while maintaining convoy security across Stanton–Nyx routes. Haulers operate in formation under air escort, while ground elements secure loading zones and respond to threats. The operation emphasizes convoy cohesion, escort discipline, and coordinated threat response, transforming routine hauling into a structured, team-driven logistics mission. Success is defined by cargo security, coordinated execution, and sustained operational tempo rather than speed.
Core Gameplay Focus: Convoy formation and escort discipline Coordinated cargo transport and contract chaining Threat interception and defensive response Site security during loading and unloading
Force Sizing:
MINFOR: 6–8 PAX
RECFOR: 12–18 PAX
MAXFOR: Scales with attendance
Key Elements:
[LEAD] – Mission sequencing and coordination
[AIR ELEMENT] – Escort, CAP, interception
[HAUL / LOGISTICS ELEMENT] – Cargo transport and routing
[GROUND ELEMENT] – Site security and cargo protection
Event Creator: MrFlashBang
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Tier 2–3 | Action (A), Patrol (P), Industry (I)
Operational Snapshot: A sustained multi-ship patrol operation focused on coordinated fighter–gunship tactics, engagement control, and continuous presence across the battlespace.
Summary: Operation WOLF PACK is a flexible Tier 2–3 patrol event where JTF-501 forces operate as a unified task group to identify, intercept, and control engagements across Stanton. Fighters and gunships coordinate to screen, pursue, and apply firepower while maintaining group cohesion and adapting to evolving targets. Optional interdiction, salvage, and logistics elements expand the operation into a full-spectrum patrol loop. The event emphasizes teamwork, communication, and engagement control over individual performance or kill count. Core
Gameplay Focus: Fighter and gunship coordination Engagement control and disengagement discipline Sustained patrol and battlespace presence Optional salvage and logistics integration
Force Sizing: MINFOR: 4 PAX RECFOR: 6–15 PAX MAXFOR: Scales with attendance Key Elements: [LEAD] – Coordination and decision-making [GUNSHIP ELEMENT] – Anchor, fire support, control node [FIGHTER ELEMENT] – Intercept, pursuit, screening [INTERDICTION ELEMENT] (optional) – Engagement control [SALVAGE / LOGISTICS] (optional) – Recovery and transport Event
Creator: DKreaper112
FULL PDF (DISCORD READY)
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FTX: DECK LANDING QUALIFICATION (DLQ)
Tier 3 | Training (T), Action (A)
Operational Snapshot:
A structured flight training event focused on high-speed carrier landings, approach control, and repeatable deck operations under controlled conditions.Summary:
FTX: DECK LANDING QUALIFICATION (DLQ) is a Tier 3 pilot training event designed to build proficiency in carrier-based landing operations. Pilots conduct progressive approach runs, followed by repeated landing and departure cycles on capital-class vessels, refining timing, speed control, and hangar entry discipline. Advanced repetitions may introduce increased speed and reduced margins while maintaining safety and control as the priority. The event emphasizes consistency, confidence, and safe execution over risk-taking or speed.Core Gameplay Focus:
Controlled approach and landing timing
Carrier flight operations and hangar discipline
Repetition-based skill development
Pilot spacing, awareness, and safety
Force Sizing:
MINFOR: 3 PAX
RECFOR: 6–12 PAX
MAXFOR: Scales with deck capacity
Key Elements:
[LEAD / FLIGHT CONTROL] – Deck operations and sequencing
[PILOTS] – Landing repetitions and execution
[DECK CONTROL] (optional) – Safety and flow support
Event Creator: DKreaper112
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JTF 501 NAVAL PATROL: NYX SYSTEM
Tier 2–4 | Action (A), Patrol (P), Contracts (C), Social (S)
Operational Snapshot: A semi-casual TACSIM patrol operation focused on coordinated InterSec contracts, multi-crew teamwork, and sustained operational tempo throughout the Nyx system.
Summary: JTF 501 NAVAL PATROL: NYX SYSTEM is a flexible Tier 2–4 patrol event where JTF-501 personnel deploy from Levski to conduct coordinated Tactical Strike Group, QV station, and security contracts across Nyx. Fighter squadrons and multi-crew ships operate independently or in mutually supporting teams, reinforcing one another as needed while maintaining relaxed but organized TACSIM gameplay. The operation emphasizes accessibility, teamwork, and sustained contract cycling, allowing both experienced and newer players to build InterSec reputation and operational familiarity within Nyx.
Core Gameplay Focus: Coordinated InterSec contract operations Fighter and multi-crew integration Sustained patrol and operational tempo Semi-casual TACSIM teamwork and reputation building
Force Sizing: MINFOR: 4 PAX RECFOR: 6–15 PAX MAXFOR: Scales with attendance
Key Elements:
[LEAD] – Coordination and pacing
[FIGHTER ELEMENT] – Escort and strike support
[MULTI-CREW ELEMENT] – Contract execution
[SUPPORT ELEMENT] (optional) – Logistics and recovery Event
Creator: DKreaper112
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SOCIAL: JTF 501 PORT CALL
Tier 5 | Community (C), Social (S), Trade (T)
Operational Snapshot:
A recurring community gathering focused on social interaction, player-driven trade, and relaxed engagement in a low-pressure, drop-in environment.
Summary:
JTF 501 PORT CALL is a Tier 5 community event designed to provide a consistent space for members to connect, trade, and engage with one another and leadership. Hosted at rotating major landing zones, the event begins with brief announcements before transitioning into an open, unstructured environment where players can participate in trades, logistics exchanges, mini-games, and casual interaction. The event emphasizes accessibility, flexibility, and community cohesion over structured gameplay or attendance requirements.
Core Gameplay Focus:
Player-to-player trade and org stockpile movement
Social interaction and community engagement
Mini-games, raffles, and informal activities
Leadership access and open discussion
Force Sizing:
N/A (open attendance)
Key Elements:
[LEAD] – Event flow and announcements
[COMMUNITY] – All participants
[LOGISTICS / STOCKPILE] (optional) – Item movement and coordination
[ACTIVITY HOSTS] (optional) – Games, raffles, events
Event Creator: DKreaper112
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SHORE LEAVE: DRAKE DEFENSECON 2956
Tier 5 | Community (C), Social (S), RP-Lite (RP)
Operational Snapshot: A relaxed shore leave group event focused on social interaction, exploration of DefenseCon, and shared community experience in a low-structure environment.
Summary: Shore Leave: Drake DefenseCon 2956 is a Tier 5 social event where JTF-501 personnel gather to attend DefenseCon as a group, emphasizing connection, exploration, and shared enjoyment of the game. After a coordinated entry, structure dissolves into free movement as participants explore ship displays, vendor halls, and event spaces together or in smaller groups. The event prioritizes accessibility, community cohesion, and a break from structured operations, with optional RP-lite elements enhancing immersion without requirement.
Core Gameplay Focus: Social interaction and community building Exploration of expo halls and ship displays Group experiences, screenshots, and shared moments Optional RP-lite immersion
Force Sizing: N/A (open attendance)
Key Elements:
[LEAD] – Initial coordination and group movement
[GROUP] – All participants (free movement post-muster)
Event Creator: Atlas0